Frequently Asked TORG Questions

in
alt.games.torg and the Masterbook mailing list

last revision date 12/15/95
by Kansas Jim

This is the Frequently Asked TORG Questions list for the alt.games.torg newsgroup and the Masterbook mailing list. It will be posted on a semi-regular basis in the hopes of cutting down on the number of questions that keep getting asked over and over again.

Some questions may not have one answer, either because West End Games has never given a definite clarification or answer to the question or because it is something that has no right or wrong answer.

Should enough questions ever be raised about Shatterzone and Masterbook a seperate FAQ file will be created for them. For now, many of the questions under Administrivia will apply to Shatterzone and Masterbook as well as TORG.


TABLE of QUESTIONS:

Administrivia

  1. What is this newsgroup/mailing list for?
  2. Do I need to read both the newsgroup and mailing list?
  3. How do I subscribe to the mailing list?
  4. How do I unsubscribe to the mailing list?
  5. Where are the ftp archives and how do I access them?
  6. Who do I contact if I have a question or problem with the mailing list or the archives?
  7. What is the relationship between TORG, Shatterzone and Masterbook?
  8. What are WEG's plans for TORG?
  9. How can I contact WEG or OGP?
  10. Can I be a playtester for WEG or OGP?
  11. Can I submit material to WEG or OGP?
  12. What does mean?
  13. Who is Kansas Jim and why is he in New Mexico instead of Kansas?

General TORG

  1. Are there any other TORG resources on the Internet?
  2. What material is available for TORG?
  3. What material is recommended for a beginning TORG game?
  4. Is there an index available? Errata sheets?
  5. What is the name of Darkness Device? What does it look like?
  6. How high do stelae zones go?
  7. When casting a spell do you add in your adds of the appropriate arcane knowledge when generating the magic skill total?
  8. How does spell construction work? How do the Nile Gizmo construction rules work?
  9. What does Elvis have to do with the Space Gods?
  10. Haven't I seen some of the cover art somewhere else?
  11. What's the GodNet MUD? What's the TorgMush?
  12. Is there a TORG email game I can join?
  13. What's the source of the name "Apeiros"?

Mechanics of Reality

  1. While in a pure zone of an alien cosm, you cannot create any kind of contradiction. Does this mean that you cannot use a tool supported by the local axioms but not supported by your personal axioms?
  2. When using a long-range tool supported by the realm's reality but not by your own axioms do you have to make a long-range contradiction check?
  3. Do spells create long-range contradictions?
  4. Can I spend a Possibility point on my Reality skill check to reconnect?
  5. How often can I try to reconnect?
  6. What happens when undead creatures disconnect?
  7. Does a spellcaster take backlash damage if he disconnects while casting a spell?
  8. If I roll a 1 on the die, can I spend a Possibility or use a Second Chance card to avoid disconnection?
  9. Can ords create contradictions?
  10. Can a character in a reality bubble create any contradictions?
  11. How are reconnection numbers determined?
  12. Can Storm Knights be transformed by staying in an alien realm too long?
  13. When are characters affected by world laws?
  14. Which world laws affect a character outside of his home reality?
  15. Can I buy adds in Honor or Corruption in Aysle?
  16. Can I use my Ayslish Honor/Corruption adds outside of Aysle?
  17. Who can counter a spent Possibility Point?
  18. Can NPCs negate Hero and Drama cards?

Combat

  1. Can werewolves hurt other werewolves/monsters that are resistant to normal attacks?
  2. Can I buy off more than one wound/three shock points of damage when I use a Possibility to negate damage?
  3. Can I 'save up' my damage and buy it off all at once?
  4. What is stun damage? How is it different from normal damage?
  5. How long does a K result last? How long does an O result last?
  6. How long does a Stymie result last? Can you have multiple Stymies?
  7. Does a shield act like armor and add to your Toughness?
  8. How does Aggressive Defense work?
  9. Can I use my Dodge skill to defend against Unarmed/Melee attacks?
  10. Is the maximum damage value of a melee weapon the maximum damage I can do?
  11. Where are the rules for falling damage?
  12. My character has a really high defensive skill value, which means if he ever gets hit, applying the big bonus number that was necessary to hit him to the damage is going to cream Is there a way to fix this problem?

THE QUESTIONS:

Administrivia

1. What is this newsgroup/mailing list for?

The purpose of alt.games.torg and the Masterbook mailing list is to provide a forum for discussion of TORG, Shatterzone and the Masterbook series of roleplaying games. The newsgroup was originally created back when there was only TORG and the TORG mailing list. When the TORG list was renamed the Masterbook list and the other games were included it was decided to not rename agt or create a new Masterbook newsgroup until there was enough non-TORG traffic to warrant it.

2. Do I need to read both the newsgroup and mailing list?

Until the fall of '95 there was a crossposting mechanism in place that sent newsgroup messages posts to the mailing list and vice versa, so you only had to read one or the other to get both. Unfortunately the gateway through which the crossposting occured had died so the newsgroup and mailing list are now seperated and if you want to follow all possible discussions you'll need to read both.

3. How do I subscribe to the mailing list?

[Adapted from the BMW FAQ list]

You can subscribe to a BMW mailing list by sending mail to the list request address. You may subscribe to the distribution or digest form of the mailing list. The distribution form "distributes" incoming mail to the mailing list immediately. The digest form collects a day's worth of messages into a single "digested" format and sends you only one (or a few, if the collected digest is large) message a day.

To subscribe to the distribution list, set your subject to SUBSCRIBE.

To subscribe to the digest list, set your subject to DIGEST. Example: If you want to subscribe to the Masterbook Mailing List, your email message headers would look something like this:

To: MASTERBOOK-request@gojira.monsta.com
Subject: SUBSCRIBE

4. How do I unsubscribe from the mailing list?

To unsubscribe, send mail to the list request address and set your subject to UNSUBSCRIBE or UNDIGEST.

5. Where are the ftp archives and how do I access them?

If you have FTP access (or FTPmail access), you may FTP to
gojira.monsta.com:/pub/lists/masterbook
where you will also find the seperate directories for Torg and Shatterzone.

You may also access the ftp archives through the listserver. To do this, send email to the listserver address. The following commands are available and you can use multiple commands in the text of the email:

CD
- change your working directory
DIR
- lists the files in the current directory
GET file
- get a file from the list archive; compressed files will be sent uuencoded. The compression format used by the BMW is gz.
Example: if you want a listing of the files in the TORG subdirectory your email will look something like this:
To: masterbook-request@gojira.monsta.com
Subject:			<- no subject line is necessary
CD /pub/lists/masterbook/torg	<- changes the working directory to torg
DIR				<- asks for the directory listing
The listserver will then email you back with the list of files in the directory. To then retreive a file you would send a second message:
To: masterbook-request@gojira.monsta.com
Subject:
CD /pub/lists/masterbook/torg
GET foo.bar
The listserver will then email you a copy of the foo.bar file. If the requested file is compressed you will first have to uudecode it and then use gunzip to decompress it.

6. Who do I contact if I have a question or problem with the mailing list or the archives?

The list administrator can be reached through email at
 masterbook-owner@gojira.monsta.com 

7. What is the relationship between TORG, Shatterzone and Masterbook?

Both Shatterzone and Masterbook base their mechanics on the mechanics of TORG, though there are enough changes that the games are not 100% compatible. Masterbook is West End Games' new house system and all future game releases from them will use that system, including any possible sequel to TORG or revision of Shatterzone. The module "War's End" (see next question) contains a set of TORG-Masterbook conversion rules but so far no one has bothered to review or comment upon them.

8. What are WEG's plans for TORG?

WEG ended its involvement in TORG in August 1995 with the module "War's End" which brought about a conclusion to the Possibility Wars. There's been some talk about a post-War campaign sourcebook for Masterbook but for now, WEG has no more plans for TORG.

WEG has licensed off the rights to TORG to Omni Gaming Products, who have 'reset the clock' to an earlier point in WEG's campaign history and are continuing the Possibility Wars with all-new material and events. They have their own version of the Infiniverse newsletter and will be producing modules sometime soon.

9. How can I contact WEG or OGP?

Since WEG is no longer involved in TORG most questions about the game probably should be directed to OGP first. The regular mail address for OGP is:
	Omni Gaming Products
	1452 Michele Dr.
	Palatine IL  60067
and they can be contacted through email at the following addresses:
	ogp@intr.net        - official company email account
	DeadBoy101@aol.com  - Shawn Metcalf
	vermic@aol.com	    - Steve Stelter

	The regular mail address for WEG is:

	West End Games
	RD 3 Box 2345
	Honesdale PA 18431
and the phone number is (717)-253-6990 9am-5pm EST during the week. WEG can also be contacted through email at the following address:
	weggf@aol.com	    - Greg Farshtey
	totoro001@aol.com   - Steven Browns
but you will probably get better results with a phone call than email.

10. Can I be a playtester for WEG or OGP?

If you want to be a playtester for WEG all you have to do is write and ask them to put you and your group on their playtest list. Be sure to specify which RPGs you are willing to playtest for (choices are Shatterzone, Bloodshadows, World of Indiana Jones, Star Wars and Paranoia) but be aware that being on the list does not necessarily mean that you will ever receive anything.

OGP will post requests for playtesters to the newsgroup/list as needed, so keep an eye out for announcements from them.

11. Can I submit material to WEG or OGP?

WEG does not accept unsolicited submissions for publication, you will first need to contact WEG for a proposal form and submit that for review.

OGP will accept submissions and/or proposals for Infiniverse if accompanied by a proposal form. They are interested in (descending order of interest) locale writeups, characters, rumors, short fiction (500-5000 words) and pocket dimensions or cosms. For a more detailed set of guidelines and a proposal form, write OGP either through normal mail or email.

12. What does mean?

Here is a list of common acronyms in use here. Many are TORG terms though some cross over into Shatterzone and Masterbook use. A purely TORGian term is indicated with a '*' after it.

AK	Arcane Knowledge
ASAP	As Soon As Possible
AY	Aysle*
BTW	By The Way
CE	Core Earth*
CP	Cyberpapacy*
DC	Delphi Council*
DD	Darkness Device*
Eo1	Everlaw of One*
Eo2	Everlaw of Two*
FAQ	Frequently Asked Questions
GM	Game Master, also Gaunt Man*
GMR 	"The Gaunt Man Returns" module (also TGMR)*
HL	High Lord*
HLoE	"High Lord of Earth" module*
IMHO	In My Humble/Honest Opinion
IMO 	In My Opinion
Iverse	Infiniverse newsletter*
KJ	Kansas Jim
LB	Land Below*
LL	Living Land*
LOL	Laugh Out Loud
Lo<>	Law of *
LP 	Life Point
MA	Martial Arts
MoO	Many on One
NE	Nile Empire*
NN	Near Now*
NPC	Non-Player Character
NT	Nippon Tech*
OGP	Omni Gaming Products
OoM	One on Many
OR	Orrorsh*
PC	Player Character
PE	Possibility Energy*
PoF	Power of Fear*
PP	Possibility Point*
PRC	Possibility-Rated Character*
ROTFL	Rolling On The Floor Laughing
RPG	Role-Playing Game
SB	Sourcebook
SG	Space Gods*
SK	Storm Knight*
TGM	The Gaunt Man*
TK	Tharkold*
WEG	West End Games
WL	World Law*
WotD	Warrior of the Dark (also WoD)*
YA<>	Yet Another 
YMMV	Your Mileage May Vary

[...]	Indicates deleted material 

 	grin
:-)	Smiley (tilt your head to the left; its a smiling face)
8-)	Kansas Jim Smiley (wears glasses)
:-/,8-/	Smirking Smilies
:-(,8-(	Frowning Smilies
Smileys usually indicate that the writer is kidding or joking about something; sometimes it is hard for people to detect sarcasm or joking comments so a smiley is used to indicate these. For example: "WEG has way too many editors on their staff!" You might think I actually meant this, which is why I would include a smiley at the end of the line: "WEG has too many editors on their staff! 8-)"

13. Who is Kansas Jim and why is he in New Mexico instead of Kansas?

"Kansas Jim" is the net.identity of Jim Ogle, a radio telescope operator in Socorro, New Mexico who has way too much free time on his hands. Originally from Kansas, he picked up the name "Kansas Jim" during his college years in New Mexico by wearing an 'Indiana Jones' fedora too much.

General TORG

14. Are there any other TORG resources on the Internet?

Genichi Nishio has a TORG homepage accessible on the World Wide Web at http://www.io.com/~nishio/torg/torg.html; it contains a copy of the "What is TORG?" file (usually posted in conjunction with the FAQ list), the November 1994 version of the TORG FAQ file, a listing of available TORG products and a roleplaying guide to Japanese culture with a focus on TORG applications. OGP also has a company homepage at http://www.intr.net/~ogp/ which has information on their Infiniverse newsletter, TORG items they have available for sale, several TORG-related Top Ten lists and an area for people who are looking for fellow TORG players. TORG GM Doug Dawson has put details about his TORG campaign on his webpage which can be found at http://www.lpl.arizona.edu/~ddawson/Torg/torg.html. The House of Hassan Tea Shop is Jennifer Marquess' TORG webpage and can be found at http://www.afn.org/~afn34905/Hassans.html.

15. What material is available for TORG?

As of September, 1995 the following material has been produced for TORG - many stores no longer carry TORG material in stock but everything except the miniatures and comic books should be available from WEG or OGP:
Torg boxed set (includes Infiniverse newsletter (volume 1) #1)
Infiniverse (volume 1) campaign newsletter (#2-40)
Inviniverse (volume 2) campaign newsletter (#1)
Sourcebooks-
Living Land, Nile Empire, Aysle, Cyberpapacy, Nippon Tech, Orrorsh, Land Below, Space Gods, Tharkold, Delphi Council Worldbook (Core Earth sourcebook), Terra
Adventures-
The Destiny Map (with GM screen), The Possibility Chalice, The Forever City, Cassandra Files, Queenswrath, Full Moon Draw, High Lord of Earth, Operation: Hard Sell, Crucible of Pain, Cylent Scream, The Temple of Rec Stalek, City of Demons, Central Valley Gate, When Axioms Collide, The Gaunt Man Returns, No Quarter Given, War's End
Novels-
Storm Knights, The Dark Realm, The Nightmare Realm, Strange Tales From the Nile Empire, Dragons Over England, Mysterious Cairo, Out of Nippon, Interview With Evil, City of Pain
Supplements-
The GodNet, Kanawa Personal Weapons Catalog, Pixaud's Practical Grimoire, Creatures of Aysle, Kanawa Heavy Weapons Catalog, The Storm Knights' Guide to the Possibility Wars, Infiniverse Update (Volumes 1,2 and 3), Creatures of Orrorsh, Kanawa Land Vehicles, Los Angeles Citybook, Ravagons, Character Collection, Tokyo Citybook, Creatures of Tharkold, High Lords' Guide to the Possibility Wars, Priests' Sourcebook, Berlin Citybook
Miniatures (by Lance and Laser)-
The Gaunt Man w/Gibberfat, Baruk Kaah, Dr. Mobius, Angar Uthorian, Thratchen, Pella Ardinay, Gospog, Ravagon, Bryce & Mara, Kurst & Djil, Dwarf Tunnel Fighter, Elf Mage, Corporate Ninja, Giant Bruiser, Jaz Fighter, Cyberlegger, Ryuchi Kanawa & corporate samurai, Jean Malraux, Nile shocktroopers (?)
Misc-
Torg comic book issue #1-4, Stormshooters and Troubleknights (a Paranoia/TORG crossover anthology book)

16. What material is recommended for a beginning TORG game?

The following products have been generally recommended by people on the list/newsgroup:
Sourcebooks:
Aysle, Cyberpapacy, Nippon Tech, and Orrorsh are generally given good marks by most people. Aysle also defines the magic system, Cyberpapacy defines cyberware and Nippon Tech defines martial arts. The Nile Empire is also good in most people's books. Opinion is generally split on the rest of the sourcebooks, though the Living Land SB is looked down upon by most people (being the first one written it certainly lacks in comparison to the rest.) The Terra sourcebook is useful for its revised gizmo rules and new material on pulp powers but it is more useful for a stand-alone pulp genre game than as part of the oveall TORG campaign setting.
Supplements:
Most of the supplements are considered optional by most people. The only supplements that have received high marks are the first two creature books (Creatures of Aysle and Creatures of Orrorsh), Ravagons, the Infiniverse newsletter, the Infiniverse Updates, and the High Lords' Guide to the Possibility Wars.
Adventures:
The Relics of Power trilogy are generally considered good adventures, the first moreso than the rest. The three adventures are The Destiny Map (which also includes the GM Screen), The Possibility Chalice, and The Forever City. The mini-adventure compendiums (Queenswrath, Full Moon Draw, and Cylent Scream) are also given good marks. The Gaunt Man Returns also received generally good reviews, but is meant for experienced characters.

17. Is there an index available? Errata sheets?

An index for the boxed set can be found in issues #27-29 of Infiniverse v1, in the High Lords' Guide to the Possibility Wars supplement, or at the ftp site. The index at the ftp site was put together by someone on the mailing list and may not match the official index published by WEG.

The only organized errata information was published in Infiniverse v1 #2 and #7; errata for the TORG boxed set was in #2 and errata for the Nile Empire sourcebook was in #7. There is more errata scattered through the entire run of Infiniverse but no one has yet collected it into one piece of information.

18. What is the name of Darkness Device? What does it look like?

Information on most of the Darkness Devices can be found in the appropriate sourcebook or supplementary materials such as the Infiniverse Updates.

The following information is in the format of: Realm, (High Lord) and a brief description of the Darkness Device. All Darkness Devices are further described as being made of an obsidian-like material.

Aysle (Utherion, Warrior of the Dark): Drakacanus,
a large crown.
Cyberpapacy (Pope Jean Malraux I): Ebenuscrux,
a glowing cross both in reality and as a VX presence in the GodNet.
Nile Empire (Pharaoh Mobius): Kefertiri Idol,
a crocodile-headed idol.
Nippon Tech (3327): Daikoku,
a laptop computer.
Orrorsh (Gaunt Man): Heketon,
a stone heart.
Living Land (Baruk Kaah, no one currently): Rec Pakken,
a large copse of trees.
Tharkold (Kranod, Jezrael): Malgest,
an intricately carved rod (Jezrael is holding it on the cover of the Tharkold SB.)
Kantovia (Dairoga, Ayroa): Tagharra,
a huge black headband with a single curved horn protruding from the front. This is the form it held while Dairoga (aka Kurst) was its High Lord, it's current form as Ayroa's DD is unknown. [NOTE: This information is for WEG's campaign history, OGP has made changes that affect this.]
Aztec Empire (no HL): Huitzilopochtli (weets-eel-oh-POOCH-tiee),
an idol of a fanged warrior in Aztec garb holding a bowl over it's head to catch the blood of sacrifices. This is the form and name that Tagharra assumed during its time on Core Earth.

19. How high do stelae zones go?

According to Infiniverse v1 #4, stelae zones usually extend 15 kilo- meters above the ground surface and 150 meters below the ground surface. Nippon Tech and the Cyberpapacy have extended their stelae zones to reach low Earth orbit, about 250 kilometers.

20. When casting a spell do you add in your adds of the appropriate arcane knowledge when generating the magic skill total?

No. The only time you add an arcane knowledge to a magic skill is to determine if you can learn the spell and during the spell design process. When casting a spell you use just the appropriate magic skill value.

21. How does spell construction work? How do the Nile Gizmo construction rules work?

These two topics are too lengthy to be covered in this document. Perhaps someday a step-by-step description of each process will show up in the archives but until then you are on your own. You can post specific questions about the processes to the list and there will be people who can help you out though.

The Terra sourcebook presents a revised version of the gizmo rules that goes to great lengths to make the process as painless as possible, including a worksheet that leads you step by step through the process. If you're having trouble with the Nile rules you may want to check it out.

22. What does Elvis have to do with the Space Gods?

Officially there is no established connection but the King is pictured on the cover of the Space Gods sourcebook. One of the icons in the light blue background is an Incan-style representation of Elvis, complete with microphone and that famous hairstyle.

There are several scattered over the front and back cover; the easiest one to locate is on the front cover, very close to the word 'THE' on the spine of the sourcebook.

Several people have suggested that Elvis was an Akashan, one of Those Who Wait, or even an Ayslish elf (the plural of Elvis is Elves, and there is a connection between the elves and the Space Gods). But other than Elvis the edeinos (an entirely different story) there is no official mention of Elvis in the TORG material.

23. Haven't I seen some of the cover art somewhere else?

Yes; the cover art on _Kanawa Heavy Weapons Catalog_ and _The Storm Knight's Guide to the Possibility Wars_ are what WEG calls 'secondhand art'. The art for KHVC is from the home release of the coin-op arcade game "Contra" and the SKGPW art is from the adventure game "Alternate Reality: The Dungeon". Also, the cover art from the Land Below sourcebook has appeared as a cover of the comic book "666 - The Number of the Beast." The cover of the Berlin Citybook was previously used as the cover for the TORG novel "City of Pain". The cover of the module "When Axioms Collide" has been used in other places as well but I do not have any specific references.

24. What's the GodNet MUD? That's the TorgMush?

Both the GodNet MUD and the TorgMUSH are interactive, multi- player computer game environments that are accessible through the Internet. However, at this time both of these environments have been shut down though the GodNet was at some point in 1995 supposed to be in the process of being revived.

25. Is there a TORG email game I can join?

There have been at times TORG campaigns being run through email but currently there are none running or looking for players. A post to the newsgroup or mailing list asking is probably the best way to locate one.

26. What's the source of the name "Apeiros"?

The following information was kindly provided by Neferset (I'm assuming the spelling she uses, Aperios, is the actual Greek name and not a misspelling.)

"The Pre Socratics (or quite a few of them anyway) spent their time trying to divine the 'one'true thing (element) behind the 'all' (everything). I'm not even sure element is not anachronistic... Basically, they wanted to know what indivisible thing made up all things. Anaxamander said that it was the unbounded or the limitless, which in Greek is Aperios. Both before and after him (but still withing the Presocratic timeline/tradition) philosophers had claimed that the 'one' was some sort of metaphorical substance. Thales, his teacher, claimed it was water in all of its various forms. Anaxemenes claimed it was air. Anaxamander claimed that his Aperios was pure matter that was not particulate and had no definitive quality of property."

"Also, the Greeks imagined the void in opposition to this unique and underlying one. They never defined properly how it is possible to have nothing if the definition of nothing is no thing, or that which is not--since by defintion, every that is isn't that which is not by logic alone. However, their void or no-thing can loosely translate to Torg as the Nameless One."

"It is also worthy of note that the Pythagoreans were mostly interested in 'the void'. From whichever point of view you take, in Presocratic Philosphy, no-thing was always in opposition to some-thing. Anaxamander just gave us a convenient word by which to call it."

Mechanics of Reality

27. While in a pure zone of an alien cosm, you cannot create any kind of contradiction. Does this mean that you cannot use a tool supported by the local axioms but not supported by your personal axioms?

While you are in a pure zone of any kind you are for all intents and purposes a person from that cosm. You can do anything that is supported by the cosm even if your own reality won't support it because you are no longer part of your home cosm (unless you put up a reality bubble, in which case you can preform actions contrary to the reality you happen to be in).

28. When using a long-range tool supported by the realm's reality but not by your own axioms do you have to make a long-range contradiction check?

No. Since the tool is no longer physically connected to the character the realm supports the existence of the tool. It is only when the realm the character is in doesn't support the tool that a long-range contradiction check is necessary. Note though that the character may still disconnect when using the tool.

29. Do spells create long-range contradictions?

No. Spells remain connected to their caster through the pattern of the spell so there is no need to support the effect of the spell at a distance.

30. Can I spend a Possibility point on my Reality skill check to reconnect?

Yes. While disconnected you cannot gain any new possibilities but you can still spend them. Note though that any character who possesses the Martial Arts style of Ninjitsu is prohibited from spending Possibilities on any use of the Reality skill, including reconnection. Also note that disconnected people cannot create Reality Bubbles.

31. How often can I try to reconnect?

The official ruling from WEG is that a character who disconnects in combat or when the party is engaged in some form of action requiring dice rolling can attempt to reconnect every round. If he hasn't reconnected by the end of combat (or whatever) or disconnects in between dice rolling events (such as at the beginning of a scene due to contradictory equipment) the character is allowed one attempt per scene to reconnect. If a scene happens to last for more than one day, the character is allowed one attempt per day to reconnect. This also applies if the character has not reconnected by the end of the adventure (once per day).

32. What happens when undead creatures disconnect?

Officially a disconnected undead creature doesn't stop moving or become a corpse. It does lose any special powers that it might have possessed but is still capable of movement and whatever amount of thought it was capable of before. A disconnected vampyre still has its very high attributes and skills but is no longer especially invulnerable to attacks or able to drain the life force from a character. But, the undead creature also loses any of its special weaknesses so that vampyre is no longer bothered by garlic, holy symbols, or whathaveyou.

Unofficially, some GMs may have all disconnected creatures (not just undead) conform to the attribute limits of the reality in which the creature disconnects. Another possibility is that like disconnected elves, giants and Tharkoldu an undead creature that dis- connects in a reality with a low Magic axiom may start dying (or in this case, cease to function).

33. Does a spellcaster take backlash damage if he disconnects while casting a spell?

An answer has not been decided upon by the list. One opinion is that a spellcaster doesn't take any backlash damage because the disconnection cuts off the magical energies to the spellcaster before he fries his brain. Another opinion is that the backlash occurs first and then the spellcaster is disconnected. Yet another opinion is that the backlash energies will 'wait' for the spellcaster to reconnect and will then flow in and fly his brain. Of course, if the spellcaster disconnects but still would have overcome the backlash value (a mondo spellcaster and/or a wimpy spell) then there's no problem....

WEG's answer on the subject was that spellcasters will always take backlash damage from failed spells but this was just based on the backlash rules in the Aysle sourcebook without apparently taking into consideration the disconnection.

34. If I roll a 1 on the die, can I spend a Possibility or use a Second Chance card to avoid disconnection?

No. According to WEG disconnection is a powerful enough event that there is no way to avoid it once the Everlaw of One catches up to you (ie, when you roll that disconnection).

35. Can ords create contradictions?

Yes. However, they cannot create long-range contradictions of any kind. Of course, only ords who have not disconnected can create contradictions.

36. Can a character in a reality bubble create any contradictions?

Yes - according to the section of the rules concerning reality bubbles you can still create contradictions in a reality bubble but they will all be four-case contradictions (like creating a contra- diction in your home realm.)

37. How are reconnection numbers determined?

The formula that WEG used (most of the time) is as follows:
  1. - To determine the difficulty for a character from realm A to reconnect in realm B, first find the largest difference in axioms where A is greater than B.
  2. - Take that difference and then add +1 for every other axiom in realm A that is higher than realm B.
  3. - Next you add in a "fudge factor" based on the current value of the difference: if the value is 0-5, add +3; if the value is 6-10, add +2; if the value is 11-15, add +1; and if the value is greater than 15, leave it unchanged.
Basically, that's it. However, WEG has often fudged the value even further to reflect world laws and other intangibles not reflected in the axioms.

38. Can Storm Knights be transformed by staying in an alien realm too long?

No. A possibility-rated person can only be transformed as the result of a reality storm (natural or invoked), even if the character has no Possibilities. Only Ords and equipment can be transformed by long-term exposure to an alien realm's reality. (Equipment carried by stormers is safe from transformation as long as the stormer has not disconnected.)

39. When are characters affected by world laws?

When a character is in his home realm he must abide by his world laws; there's no way of getting around it. It's when a character enters an alien realm that things can get complicated.

Characters that leave their home realm carry their world laws with them as long as they remain connected to their reality and are not in an alien pure zone. If the character should disconnect or enter an alien pure zone he loses his world laws. Stormers who have erected a Reality Bubble may use their native world laws in an alien pure zone for the duration of the Bubble.

The use of native world laws while in an alien realm is a 1-case contradiction. Some world laws are always affecting the character (such as the Nile Empire's Law of Morality) and the GM should roll at the beginning of each scene to determine if this causes the character to disconnect (as per the rules for passive use of items, like armor). Other world laws will affect a character whenever he attempts a certain type of action (like the Cyberpapacy's Law of Heretical Magic) and the die roll the character makes is used to determine if he disconnects, even if the realm he is in supports the action(such as Cyberpapal Witch casting a spell in Aysle). The last kind of world law is one that the player can voluntarily decide whether or not to use (like the Nile and Land Below's Law of Action). Again, the die roll the character makes is used to determine if the character disconnects or not. Note that some World Laws (like the Deep Mist in the Living Land) do not create effects a character can use or will be subject to outside of his realm, so there is no need to make contradiction checks for these World Laws. See Question #40 for more information.

Characters in an alien realm are also subject to the world laws of that realm. The only way a character can avoid being subjected to the alien world laws is to put up a Reality Bubble (ords are just out of luck). Part of the alienness of being in another realm is that the character finds himself acting in a different manner and has no control over this (being deceitful in Nippon, suspicious in the Cyberpapacy, purely Good or Evil in the Nile, etc).

Being affected by an alien world law is a one-case contradiction because the character's reality doesn't support that world law. As a result, GMs and players may have to check for contradictions every scene that a character is in an alien realm (such as a Core Earth character in Nippon Tech being affected by the Law of Profit), whenever a character does something prohibited by a world law (a Core Earth character in the Nile performing a Grey act) or whenever a character does something affected by a world law (an Ayslish priest performing a miracle in the Cyberpapacy.)

WEG has said on GEnie that this was not their original intention for world laws but a strict reading of the rules does support this. What they had intended was that while in a realm you could use those World Laws without contradiction but using your own World Laws in an alien realm would still be a contradiction. If a GM wishes to run things this way, WEG said it was all right with them.

Note that if you run world laws the official way (alien world laws cause a contridiction), WEG has pointed out that the Akashan Law of Acceptance will allow a character from that realm to use alien world laws without it causing a contradicion unless it is a world law that is in conflict with Akashan world laws (like the Law of the One True God in the Cyberpapacy; see the Space Gods sourcebook for more information). And of course, the Akashan Law of Acceptance will let visitors to the Space Gods realm use their world laws and the Akashan world laws without creating a contradiction.

Note that the Orrorshan Power of Fear is a special exception to the normal rules concerning world laws, as it can affect characters in Reality Bubbles and Orrorshan Horrors can use the Power of Fear against other people outside of Orrorsh (such a use does require a contradiction check however).

40. Which world laws affect a character outside of his home reality?

The following World Laws either affect a character or can be used by a character when he is not in his home reality. A World Law marked with an "*" is one with some effects that may not affect characters outside of their home reality. World Laws marked with a "%" are ones whose status have been in dispute on the mailing list.
Akasha (Star Sphere)
Aysle
Core Earth
Cyberpapacy
Land Below/Above
Living Land
none
Nile Empire
Nippon Tech
Orrorsh
Tharkold
Tz'Ravok

41. Can I buy adds in Honor or Corruption in Aysle?

No. While the Aysle sourcebook does seem to suggest that you can buy adds in these special skills, it also says that you may not buy adds. The ruling from WEG is that you cannot buy adds with Possibilities; they must all be earned though honorable/corrupt actions (during character creation some characters can buy Honor or Corruption adds with their skill points, which is what the Aysle SB is talking about when it says you can buy adds.)

42. Can I use my Ayslish Honor/Corruption adds outside of Aysle?

If it is an Ayslish character, then he can use whatever benefits he receives as a one-case contradiction outside of Aysle. If it is a non-Ayslish character who has earned Honor/Corruption while in Aysle, WEG's official answer is that the character can use those benefits as a four-case contradiction. However, WEGs statement is that this is allowable since Honor/Corruption is a skill, but it is not; it is an effect of a world law and non-Ayslish characters should not be able to take the Ayslish world law with them when they leave Aysle, so some sections of the list/newsgroup do not agree with WEG's ruling on this matter.

43. Who can counter a spent Possibility Point?

The last ruling from WEG was that anyone who is on the scene and aware of what is occuring can negate the possibility. So if a group of heroes is confronting a Possibility-rated enemy and the enemy spends a Possibility on an action that affects one of the heroes any one of the heroes that is involved in what is going on (ie, not unconscious or off in a different room or something similar) can negate that Possiblity.

Not everyone on the list/newsgroup agrees with this ruling; some say that a character can only negate a spent Possibility if he is aware of it and it is being used to affect him while others say the character can negate any Possibility used against him even if he's not aware of it being used.

44. Can NPCs negate Hero and Drama cards?

Yes, it is the same as negating a Possibility.

Combat

45. Can werewolves hurt other werewolves/monsters that are immune to normal attacks?

Werewolves and other special creatures like them do not innately possess any special ability to inflict damage on other special creatures. This is the official word from WEG in Infiniverse #11. However, it is possible that the creature may be aware of the other creature's weaknesses (such as being hurt by silver) and can use that to hurt the other creature (the infamous 'silver claws' of the weretiger that Kurst fought in the third Torg novel). There is also a special power that Orrorshan Horrors may possess that will allow them to hurt other Horrors that are resistant to normal forms of attack.

46. Can I buy off more than one wound/three shock points of damage when I use a Possibility to negate damage?

Yes. To review, spending a Possibility to negate damage will enable you to remove three of the following four things and you can double (or triple) up on what you remove:
  1. three shock points of damage
  2. a Knockdown
  3. a Knockout condition (K, O, or KO)
  4. one wound
Note that you cannot take multiple Knockdowns or Knockouts in a single attack so the only thing you can buy off multiples of are wounds and 'shock packets' (three points per packet).

Also note that in the Space Gods realm, this rule is modified by the World Laws of that realm. (See the Space Gods soucebook for the details.)

Some GMs have ruled (and WEG runs it this way in Masterbook) that a KO condition is really two Knockout conditions, not one, and so it would use up two packets to negate a KO result.

47. Can I 'save up' my damage and buy it off all at once?

No. Damage must be negated immediately after it is taken. If you are being attacked by three opponents you cannot wait until after each one has hit you and then remove damage based off of the final total; you would have to remove the damage done by each opponent right after the GM tells you how much damage you take from each one.

48. What is "stun damage"? How is it different from normal damage?

Stunning damage is caused by "non-lethal" attack forms. Examples are blows from clubs, rubber bullets, fistfights, and knockout gas. While it is still possible to be killed by these non- lethal attacks it is less likely to happen.

Shock points and KO results are taken as normal, but a Knockdown result is ignored, a Wound is reduced to a Knockdown, and successive Wound levels are reduced by one (two wounds become one, three wounds become two, etc).

Some GMs have come up with house rules to make some knockout attacks less lethal and more likely to make people unconcious. For example, a knockout gas may not do any wound damage at all, but each wound result is treated as extra shock damage. This way, the insidious Wu-Han can capture the heroes without killing them (so he can then send them to his Death Pits!)

In the module "No Quarter Given" a knockout poison uses the following mechanic - the subject makes a Toughness roll against the strength of the poison; failure means the victim passes out. When the victim awakens, to simulate the aftereffects of the poison he has a small amount of shock damage and a K result.

49. How long does a K result last? How long does an O result last?

According to the rules, an O result will only last for one minute. A K result lasts for thirty minutes. The implication is that a character will only be KO'd for one minute and then wake up (unless the shock damage keeps the character unconcious.)

Some people on the list have suggested changing things to keep people unconcious for longer periods of time. For example, making the O's last for a longer period of time.

50. How long does a Stymie result last? Can you have multiple stymies?

According to WEG (Infiniverse v1 #13) a Stymie lasts for only one round and you cannot be affected by multiple stymies in that round.

Some GMs have expressed the opinion that this isn't severe enough of a penalty and have ruled that a Stymie lasts until the character's next reroll opportunity (rolling a 10 or a 20, the character is Up, the character spends a Possibility) or the end of the scene.

It has been pointed out that a Stymie result is not as harmful as an Unskilled result; some GMs have decided that on the Interaction Result Table a Stymie result also counts as an Unskilled result and some GMs have reversed the positions of the Unskilled and Stymie results on the Interaction table. Shatterzone and Masterbook have made this switch on their Interaction Result Tables.

51. Does a shield act like armor and add to your Toughness?

No. The adds that a shield gives you are added to your defensive value if (and only if) you are actively defending (an Aggressive Defense counts). The shield bonus is added to the bonus value before you apply it to the defense value (and then if it is less than +1 you increase it to that minimum value). If the attack overcomes the modified defense value you get hit. If the attack fails but by less than the amount of the shield bonus then the shield is hit and takes damage. (Figure normally, using the Toughness value given in the equipment description for the shield.)

52. How does Aggressive Defense work?

An Aggressive Defense allows the character to actively defend and attack at the same time. Only one bonus value is generated and is added to both the attack and defense value. Because the first action is an active defense the minimum bonus to the defense skill that you can get from the roll is a +1, but because of the -2 multi-action penalty this is actually a minimum bonus of -1. The rolled bonus value is also applied to the appropriate attack skill, but with a -4 penalty.

That is the official WEG ruling on how Aggressive Defense works; some GMs feel however that an active defense should always have a minimum +1 bonus modifier. The -2 multi-action penalty is applied to the rolled bonus value and THEN if the bonus value is less than +1 it is bumped up to a +1.

53. Can I use my Dodge skill to defend against Unarmed/Melee attacks?

No. Dodge can only be used against Fire Combat, Energy Weapons, and Missle Weapons attacks.

On a related note, Melee Weapons skill can be used to defend against Unarmed Combat if the defender is using a melee weapon. Unarmed Combat can be used to defend against Melee Weapons attacks if the skill represents a martial art form. (This is different from the actual skill Martial Arts though, which is a philosophy as well as a combat skill.)

Also somewhat related, an unskilled person cannot actively defend with the Melee Weapons skill. All other defensive skills can be actively defended with even if the character doesn't have the skill.

54. Is the maximum damage value of a melee weapon the maximum damage I can do?

No, the maximum damage value given for melee weapons is the maximum _base_ damage that the weapon can do. Any bonus to damage gained through cards or die rolls are not considered when figuring the maximum damage value of a weapon.

For example, if a weapon is listed as being +3/17 (where 17 is the maximum damage value) any character who has a Strength of 15 or greater will have a base damage value of 17, but if he were to roll a bonus value of +4 the damage he does would be 21, not 17. And a character with a Strength of 9 who uses cards and/or a good die roll to get a bonus of +7 has a damage value of 19, he doesn't stop at 17.

55. Where are the rules for falling damage?

They are hidden in the description of the Climbing skill on page 52 of the rulebook. The falling damage value is found by adding the character's weight value (60 kg = value 9, etc) to the value of the height the character fell from (60m = value 9, etc) with a fall from a height greater than a value of 14 treated as a value of 14 (due to terminal velocity). A bonus value is generated by the GM and the damage value is applied to the fallen character.

Some GMs have decided that a fall should always have a minimum bonus value of +1 (much like Point Blank range) since the ground "always hits" but this is not actually stated in the rules anywhere.

If a character falls and for some reason or another gravity is not the only force acting upon him (for example, flying due to a Pulp power or magic spell into the ground, being thrown at the ground by someone, etc) the speed value is used instead of distance to determine damage.

It has been pointed out that weight and mass are not the same thing and that since the value table gives the mass value of a character, gravitational acceleration must be accounted for to find the weight of the character. This is done by adding five to the mass value. Not everyone agrees that this is necessary or correct however so it is up to the GM to determine if he wishes to use this or not.

56. My character has a really high defensive skill value, which means if he ever gets hit, applying the big bonus number that was necessary to hit him to the damage is going to cream him! Is there a way to fix this problem?

This is generally considered one of the main problems with TORG by some people, including WEG who changed the mechanic for Shatterzone and Masterbook. Two solutions have been suggested on the list/newsgroup, the first one being the method WEG uses in Shatterzone/Masterbook:

Kansas Jim, TORG guru (jogle@aoc.nrao.edu, NRAO-VLBA, Socorro New Mexico)
"I'd be apathetic if I cared."


This FAQ File is written and maintained by Jim Ogle.
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